AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Romania Q2 2024
Discover the performance trends of the top 5 anime games on Android in Romania during Q2 2024, including download, revenue, and active user metrics.
Throughout Q2 2024, the top 5 anime games on the Android platform in Romania showcased varied performance trends. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Solo Leveling:Arise from Netmarble saw a peak in weekly downloads at 14.5K in early May, followed by a consistent decline to around 255 by the end of June. The game's weekly revenue experienced a high of approximately $9.1K in mid-May, gradually decreasing to about $2.6K by late June. Active users showed a stable trend, starting at around 14.1K in early May and ending with approximately 16K by the end of June.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. demonstrated fluctuating weekly revenue, peaking at about $5.8K in late May and stabilizing around $2.9K by the end of June. Weekly downloads were relatively low, with a peak of 571 in late May and ending at 481 in late June. Active users remained fairly steady, starting at 5.2K in early April and closing the quarter at approximately 5.2K.
The Seven Deadly Sins, also from Netmarble, had modest weekly downloads, peaking at 43 in early April and decreasing to 16 by late June. The game’s weekly revenue saw a significant peak of $1.6K in late May, falling to around $338 by the end of June. Active users were consistently low, starting at 299 in early April and ending at 235 in late June.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced low weekly downloads, peaking at 175 in late June. Revenue peaked at approximately $1.2K in late April and dropped to around $230 by the end of June. Active users showed slight fluctuations, starting at 604 in early April and ending at around 571 in late June.
Yu-Gi-Oh! Duel Links by KONAMI saw weekly downloads peak at 88 in late April, with a gradual decline to 41 by late June. The game’s weekly revenue peaked at $547 in late April, settling at around $211 by the end of June. Active users showed minor fluctuations, starting at 124 in early April and ending at 124 by late June.
For more detailed insights and data on these games, visit Sensor Tower.